

World of Innovative Learning · Harvard Business Review · Playing to Win
A PCL classroom tool built on A.G. Lafley & Roger Martin's Playing to Win framework. Lead cohorts through their current and future position — across Scope and Competitive Advantage — in a single, controlled live session.
Scope across Geography, Product Mix, Channel Selection and Customer Segments — current and future.
Competitive advantage on the cost-vs-differentiation axis — captured on the Playing-to-Win matrix.
Groups respond by QR code. Moderator controls open/close. Results project in real time.